/*
* Copyright (C) 2025 Huawei Device Co., Ltd.
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
#ifndef GAME_EVENT_CALLBACK_H
#define GAME_EVENT_CALLBACK_H

#include <map>
namespace OHOS {
    namespace SmartPerf {
        class GameEventCallback {
        public:
            GameEventCallback() = default;
            virtual ~GameEventCallback() = default;
            virtual void OnGameEvent(int32_t type, std::map<std::string, std::string> &params) = 0;
        };
    }
}

#endif //GAMEEVENTCALLBACK_H
